

Ordinary people are talking about the medium, even making their own works.

But 2016 was the year in which VR escaped the silos of the tech industry. Most of us still aren’t convinced that they’re worth the price, at least not yet. (Perhaps the closest analogy to VR is the massive Circle-Vision surround theaters that the Walt Disney Company installed in various theme parks, beginning in the ’50s.) Consumer versions of the major VR headsets all went to market this year - or late last year - but they didn’t become ubiquitous. The devices respond to your movements: Turn your head, and the image shifts in sync, simulating the experience of an immersive, 360-degree screen. To experience VR, you need a headset - the big five are the Samsung Gear VR, the Oculus Rift, the HTC Vive, Sony’s PlayStation VR, and as of next month, the Google Daydream View - all of which are used in concert with a phone, a computer, or a game console. Much of the current writing on VR focuses on its storytelling potential, and since that storytelling frequently involves actors, cameras, and screens, writers often assume that the technology is at least analogous to film. Still, many VR directors came up through the film industry, and festivals, from Sundance to Cannes, have incorporated VR into their programming. Maybe the most beloved product in the VR universe is Tilt Brush, an application owned by Google that allows users to paint in virtual space it’s thrilling, although not particularly cinematic. Some of the best VR experiences are games, albeit many with a strong narrative component. VR has been conceptualized as a film medium, although it’s not totally clear that it is, or what else it might be.
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And while producers are flooding the market with neat VR “experiences” (the preferred term), we don’t yet have a genuine classic - something like Georges Méliès’s A Trip to the Moon (1902), which, more than a century later, is still compelling as a movie and not just as a document of film history. While some enthusiasts own early consumer-ready headsets, most of us experience VR, if at all, at pop-up cinemas, galleries, and expos. Movies were hardly ubiquitous in the “Mauve Decade,” but they did exist, at least as novelty concepts in traveling fairs. And they were right, in the same way that, say, 1895 was the year of film. At the beginning of 2016, tech enthusiasts and bloggers predicted that it would be the year of virtual reality (VR). DA BLAZE 88.7 XM Miami is an interactive subsidiary of RADIOPUSHERS. ' Come Thru ,' their latest single, has landed in heavy rotation on DA BLAZE 88.7 XM Miami on iHeartRadio. They distribute the 'Rich Soul' experience. Rich Soul doesn't release music like most traditional indie artists. Seeing Rich Soul perform live is similar to watching a blockbuster Hollywood movie.Ī person never takes their hand out of the popcorn box from beginning to end. Listening to Rich Soul music, you experience three brothers' voices united in harmony, love, pain, and unparalleled dynamism. Having the innate ability to mesh Hip-Hop, R&B, and Trap Soul sounds into their music illuminates their rare creative genius. The R&B supergroup Rich Soul's award-winning sound has captivated audiences over the past three years. Rich Soul's music has its own lane of creative genius Music is a transformative art form and engineers' generational voices of aspiration. Select supreme beings are blessed with this ubiquitous skillset. Many are called however, only a few are chosen. This process enables people to soul search and challenges them to live life without compromise.Įveryone is born with an exceptional ability to change, impact, and empower the world. Seeing a person operate within their purpose is awe-inspiring. This understanding enables people to fulfill their life's purpose and create a legacy.

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